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Flower Alley

Modelled in Blender and textured using both Blender and Substance Painter. Scene assembled and rendered in Unreal Engine.
Plant textures were based on pictures of real plants, upscaled and refined in Photoshop to create a texture. I created modular assets for the architecture, including various wall sizes, corners, and decorative trims.
Decals from Quixel were used to add subtle wear and tear — all other assets were made by me.

Progress