Trench coat with brooches created from scratch using Clo, Blender and Substance Painter.
This project is meant to showcase the skills I have been working on in the past months: clothing creation and simulation, and moving from a Maya-centered workflow to Blender.
I created the patterns and cloth simulation in Clo, modeled the brooches in Blender, and textured everything in Substance Painter. Embroidery has been created using masks in Photoshop for the shapes, and Painter's embroidery generator to translate the shapes into 3D textures.The gemstone shader and render setup were also created in Blender, and the glare was added via Blender's compositor.